Then, a massive stone pillar elevates from the center of the arena, Stallord’s head starts to float around, and a second surprise battle begins. Once the boss is defeated and the victory music starts playing, the sand disappears, and Link needs to activate a lock to get out of the room. It’s an adrenaline-infused battle that uses the most of the Spinner. There are smaller enemies in the way, and if Link hits anything, he gets thrown away from the Spinner. The player needs to stay above the Spinner while riding tracks on the wall to avoid attacks before finding an opening to spin towards Stallord’s fragile bone spine. Located in the desert-inspired Arbiter's Grounds temple, Stallord is partly buried in the sand, which forces Link to move around using the Spinner, a skateboard that resembles a Beyblade. Stallord is a giant skeleton of an ancient beast brought to life by Zant, one of the biggest baddies of Twilight Princess. However, the added puzzle mechanic elevates the boss fight and uses the most of the wall-merging mechanic, as well. So how to defeat the boss? Merge with its shield and uses his confusion to hit it in the back! Stalblind eventually throws away its shield and sends his head floating around to shoot Link, like in the original encounter. Unfortunately, Stalblind’s arena is also floating in the darkness, with no walls to use. Stalblind is the skeletal version of A Link to the Past’s Blind, now holding a giant sword and a shield that deflects all of Link’s attacks. However, only one fight makes the player think outside the box and merge with the boss itself. Many boss battles in A Link Between Worlds force Link to merge with a wall to avoid attacks or force an enemy to hit against it. A Link Between Worlds' best boss battles, of course, use this new mechanic. While still familiar, the 3DS game becomes unique by including a brand new ability that allows Link to fuse with walls. There’s a lot to love here.Ī Link Between Worlds reuses A Link to the Past’s Hyrule to offer a whole new adventure, with upgraded versions of most of the bosses we’ve already beaten on the Super Nintendo. It’s a tough but fair challenge that demands the player to use a new tool creatively, and it has two distinctive phases. On top of all that, the boss room also has spike hazards limiting player movement and stopping you from cheesing the battle. Reaching the second phase of the battle makes the Helmasaur King spit more fireballs around and move its scorpion tail faster. The hammer (or bombs) allows the player to crack the armor, revealing the Helmasaur King’s weak spot on top of its head. Wielding a brand new hammer, Link must face a fire-spitting dinosaur with bone armor covering its face. Found a bow in the temple? You’ll need the bow to kill its boss! While the first two The Legend of Zelda games played around with this idea for some temples, A Link to the Past made it into a staple of the franchise.Īmong all the creative boss battles in A Link to the Past, none is more memorable than the Helmasaur King, the final challenge of the Dark Palace. More importantly to us, this is the game that refined the concept of using a temple’s tool to kill its boss. RELATED: How 'Ocarina of Time' Defined 'The Legend of Zelda' Franchise for Two DecadesĪ Link to the Past hit the Super Nintendo 30 years ago, but it still holds up as one of the best franchise installments. One last disclaimer is in place: this ranking contains many spoilers for the whole The Legend of Zelda franchise. Only a single version of a recurring boss is allowed.Įven with self-imposed restraints, there’s no way to avoid subjectivity altogether, especially with a diverse franchise. Also, to be as fair as possible and to spread the love as much as we can, this ranking follows two rules: This impressive number counts multiple-phases bosses as a single battle and omits minibosses to help the task to become more maneageble. The Legend of Zelda has 18 games in the main series, with 159 unique boss battles. Little did I know that the biggest challenge would be ranking the ten best bosses of the franchise. To me, one of the essential aspects of any The Legend of Zelda game is the memorable boss battles.Īs a longtime The Legend of Zelda fan, I’ve finished most of its games, spin-offs included. To others is the vast arsenal Link uses to overcome obstacles. It's unquestionable that The Legend of Zelda is one of the most successful gaming franchises ever, but what exactly defines a Zelda game? To some people, what defines the franchise is how it allows players to explore the world.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |